LOST OPPORTUNITIES
STE.MERE-EGLISE, June 6, 1944: Ste.Mere-Eglise was a junction for five roads and was recognized by Germans and Americans 
alike as the key to defeating the airborne invasion.Shortly after midnight the village's garrison, a transport and supply 
company, had massacred in mid-air two sticks of paratroopers. Those men had the misfortune to be dropped directly on the 
village while the garrison was in the streets policing fire-fighting efforts caused by preliminary bombings. Inexplicably, 
the Germans then returned to their beds where they were captured or shot four hours later by avenging paratroopers of the 3rd 
Battalion. Having given the village away, the Germans would now have to pay dearly to get it back.

American : Squads, MMG, BZK, MTR, AT
German : Squads, HMG, MMG, LMG, MTR, AFV

Maps: Two maps ASL(1,2)
Terrain: Ste.Mere-Eglise

Scenario Length: 9 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [(SL A17)-->To help Paullus]
